/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "TestScene.h"

TestScene::TestScene()
	:m_bg(nullptr)
	, m_logo(nullptr)
{

}

TestScene::~TestScene()
{

}

void TestScene::enterScene()
{
	m_bg = Sprite::create(_R("logo_bg.png"), this);
	m_logo = Sprite::create(_R("logo_sky2d.png"), this);
	auto size = GameWorld::getInstance()->getAppView()->getWinSize();
	m_bg->setPosition(Vector2(size.width / 2, size.height / 2));
	m_logo->setPosition(Vector2(size.width / 2, size.height / 2));

	return;
}

void TestScene::quitScene()
{
}
